Sound Project
Unreal Engine using Blueprints
This sound project showcases a variety of sound types. Atmospheric, Player, Interface and SFX. The player will have to escape from the from the prison cell and make her way out of the fortress through the sewers.
The player is timed by a clock ticking sound, which starts to tick faster as the time goes down. The player will have to follow the 'ting' sound to locate the key.
Click on the image for a gameplay demo. Use of headphones is recommended.